Tag: Manual

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  • Main Page

    h3. As of 11/30/2013 this Manual is being abandoned in favor of a more organized and final version that will be going up "here":http://misterwalter.neocities.org/ over the next few days, and then probably moving at least one more time when we get a proper …

  • Quick Start Guide

    QQ is a moderately original Tabletop RPG, with a few distinct features: # Abilities are bought piecemeal with [[Experience Points|EP]], rather than earned upon leveling up. # There are no turns in [[combat]], time advances in .1 second increments called …

  • Will

    Will is one of six basic [[Attributes]] governing the character. It contributes towards the characters [[Health]] in general, as well as to [[Stamina]], and serves as a defense against many mental effects.

  • Learning Rate

    A Learning Rate is a discount applied to an ability depending on the [[Attributes]] of the character buying it. It is a total of three Attributes, though one Attribute is often used twice. Each [[Tree]] and [[Pillar]] will always have just one. This …

  • Attributes

    Attributes are the main six numbers that describe your character's most basic capabilities. They are used for [[Saves]] and [[Learning Rates]] primarily, but they all affect different secondary aspect of the character as well, such as [[Movement]] speed, …

  • Strength

    Strength is one of six basic [[Attributes]] governing the character. It contributes slightly towards both the characters maximum [[Health| Blood]], and by extension [[Health]] in general. It also determines the [[Damage Dice]] added to melee attacks.

  • Stamina

    Stamina is a characters energy, their reserve that they can call upon for actions. Characters have a maximum stamina equal to [[Constitution | Con]] + [[Will]]. This pool is fully regenerated by a full nights rest, and regenerates 10% per hour of light …

  • Character Generator

    Located "here":http://71.87.81.31/nqcg/chargen/charlist.php, the Character Generator, often abbreviated CharGen, CG, or QQCG, is a detailed character builder for players. Designed by local programmer/god Luke, it has detailed descriptions of every ability …

  • Damage Dice

    Damage dice are extra dice that are added onto a characters melee attacks due to their [[Strength]] score. |_.Score|_.Dice| |1-2|-d12| |3-4|-d10| |5-6|-d8| |7-8|-d6| |9-10|-d4| |11-14|0| |15-16|d4| |17-18|d6| |19-20|d8| |21-22|d10| |23-24| …

  • Health

    A characters health is divided into hit areas, with six for a typical humanoid, plus blood, which functions slightly differently from the other areas. Different creatures, those with tails or wings or otherwise creative anatomies function similarly in …

  • Intellect

    Intellect is the characters ability to think fast, come up with solid plans, and use logic effectively. It is one least tightly defined skills, but one of the most important. It figures highly into most [[Arcane]] magic in one way or another.

  • Arcane

    Arcane Magic is magic powered by the body of the caster, and shaped by the casters own mastery of the elements. Abilities are typically unlocked via [[Arcane Knowledge]] and almost always gain power from [[Arcane Power]].

  • Constitution

    Constitution is one of six basic [[Attributes]] governing the character. It contributes to the characters [[Health]] and [[Stamina]] and serves as a resistance to many diseases and poisons.

  • Movement

    Movement speed in QQ is determined by a characters [[Agility]]. When running, a character is able to cover [[Agility|Agi]]/2 meters per second, and while walking normally, they are able to cover [[Agility|Agi]]/10 meters per second. Characters in combat …

  • Agility

    Agility is one of six basic [[Attributes]] governing the character. It primarily affects the characters [[Movement| movement speed]], and serves as a defense against many traps.

  • Experience Points

    Experience Points, almost always abbreviated EP, is a measure of how much a character has learned over the course of their life. It is typically given by the GM at the start of the campaign, and throughout the story as a reward for enduring hardships. EP …

  • Trees

    QQ has many different trees, each containing, 20, 30, or more abilities. It can be a lot to take in from just the [[Character Generator]], so we've put together some prettier explanations of the trees here. h3. Martial Trees - Physical Power * [[ …

  • Saves

    Saves are challenges for a specific [[Attributes]] that, wow this is awkward to say. Roll a d20 under your score to succeed, and report how much you succeeded by to the GM. I'll make this better later.

  • Dexterity

    Dexterity is one of six basic [[Attributes]] governing the character, defining their ability to perform precise movements with their bodies, especially in their hands. It primarily affects the characters [[Equip Time]] and [[Attack Time]].

  • Defense

    Defense is a Tank oriented Martial [[tree]]. Investing in Defense improves the effectiveness and reduces the limitations of armor, improves the effectiveness of shields as weapons, and increases the overall durability and resistivity of the fighter. Those …

  • Pulses

    One pulse is one tenth of one second. Pulses are the unit of time used to measure its progression in combat, as well as the time required to cast many spells. The vast majority of actions in combat will take multiple pulses to complete, and so can be …

  • Combat

    In combat, combatants must move around and use abilities asynchronously. All actions take some amount of time to complete. Combatants must also [[react|reactions]] to the events of the battlefield, or be left helplessly performing meaningless actions. …

  • Windup

    A characters windup time is how long it takes them to attack, with the actual damage of the attack being dealt on the last pulse. During this time, they can neither move, nor perform other actions beyond speaking or some other similarly effortless actions …

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